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STRENGTH
3RM BENCH PRESS
This is a specific repetition maximum (RM) test to prove what you can push for 3 reps. The goal is to push as heavy as you can for 3 continuous reps.
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This is a specific repetition maximum (RM) test to prove what you can push for 3 reps. The goal is to push as heavy as you can for 3 continuous reps.
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Beginning at the start line, race down a 40-yard lane as quickly as you can. The timer automatically starts when the timing system is triggered by your movement and finishes when your chest crosses the finish line triggering the timing system. The goal is to go as fast as you can.
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Standing on the Hawkin Dynamics Force Plates, place your hands on your hips, as the screen turns white, jump as high as you can without bringing your knees up. The goal is to jump as high as possible.
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Using the Torque Tank M1 at a resistance level of 2 for Women with 40kg weight plates & 3 for Men with 60kg weight plates, push the sled is pushed over a 20-metre course at maximum speed. The goal is to go as fast as you can.
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6 BlazePod Pods will be laid out in a star shape, 2 metres from the home pod in the middle to the surrounding pods. Starting at the home pod in the centre of the star, tap the pod with your foot. When a surrounding pod lights up, run to tap it out and return to tap the home pod before tapping the next surrounding pod that lights up. The goal is to tap out 15 pods in the fastest time.
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6 BlazePod Pods are positioned on a vertical wall, and athletes must tap out as many blue coloured pods as possible in 30 seconds and watch out for the different coloured distraction pods that will try to catch you out. The test will immediately end after 3 foul strikes. The goal is to tap out as many pods in 30 seconds as possible without fouling out.
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Following the audio track, complete one strict pull-up each time the beep sounds until failure. No kicking, swinging, jerking or crossed legs is allowed. The final completed rep will be taken as the final score.
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The ultimate test of cardio endurance, the beep test involves continuously running back and forth between two lines, 20m apart. The audio track dictates the pace and you must keep up or foul out. The first time you fall behind you will be given a yellow card. If you fail to catch up, a red card will see you foul out.
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